Made a colorful sand simulation that is GPU accelerated through a compute shader using SDL_GPU (cross platform) and HLSL and C
Implemented the classic Conways' Game Of Life automata which is GPU accelerated through a compute shader using SDL_GPU (cross platform) and HLSL and C
Implemented a slime simulation that is GPU accelerated through a compute shader using SDL_GPU (cross platform) and HLSL and C
With a tutorial as a reference, created a working electronic breakout board for the Atmega328P with KiCad for the Atmega and soldered all the components onto the board
Made a Javascript client side only converter from an excel spreadsheet provided by Workday with class infomation on it to a working iCalendar file supported by most calendar apps
Click here to see the program directly!